![]() ![]() Sniper Elite 5’s enemy AI is pretty unforgiving in places, and if you’re spotted, it’s a bit of an arse ache to reclaim stealth status. Enemies Ain’t No Pushover, But Combat Remains Solid As Ever It’s pretty addictive stuff, and give your equipment that personal touch. These attachments also affect bullet drop, sound, aim, and recoil etc, so you’ll want to mix and match to see what works. Meanwhile, the workbench is stuffed full of attachments for your weapons, giving you access to different bullet types (armor piercing rounds, soft-tipped slugs etc) scopes, stocks, and more to really personalise your loadout. Speaking of XP, you’ll accumulate Skill Points to spend on Combat, Equipment, and Body buffs that affect how many explosives you can carry carry, boosting your health and focus, the ability to fire when downed, and more. Do you risk alerting your foes for a quick clean kill, or take your time and remain undetected? Getting plonked into a sprawling location with one objective blinking on your map is just the start Missions are rippling with tactical nuance, and how you go about things is entirely down to you. Muck up, and you can salvage the mission, but it’ll be a lot more difficult to get the drop on your foes. Yes, the game punishes you if you’re spotted and an out-and-out gun battle breaks out, but there’s no auto-fail. One of the greatest strengths of Sniper Elite 5 is how much freedom you are afforded in your mission. Locations Are Huge And Dripping With Tactical Opportunity This keeps things fresh and ensures each environment has its own unique personality, and also encourages multiple playthroughs, as you can unlock new drop-off points as you progress. While some locations are pretty straightforward in their approach and design, others encompass multiple levels, requiring you to cross multiple terrain and explore buildings. ![]() The scope of each environment is where Sniper Elite 5 flexes its muscles, as Rebellion has injected a large dollop of verticality into locations (you can now scale walls and climbable vines) not to mention expanding on the general size of each combat zone. ![]()
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